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MultiVersus Beginner's Guide: Tips and Tricks to Get Started

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You can call it a clone if you want, but MultiVersus has done enough to innovate on the Smash Bros. formula to make it a completely unique feeling fighter. The core concept is the same: you choose from a range of characters from different franchises to battle it out on a 2D stage by performing various attacks and moves until you or your opponent are knocked off the stage a certain number of times. While the allure of seeing these characters who would otherwise never interact with each other, like Arya Stark and Shaggy, is enough to draw most players in and have fun, there’s a lot more depth to it than on seems at first glance.

Unlike all Smash titles, MultiVersus is willing to focus a little more on the hardcore audience in addition to the more casual players. The controls of the game are simple enough, and the gameplay looks and feels fun, but there are plenty of deeper systems in the game waiting for anyone to find them. Fighting game meta can change all the time as balance patches and new characters come out, but for anyone just picking up this free platform fighter, these are solid tips and tricks for beginners that will help you get a leg up on the competition in MultiVersus.

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Learn your core moves

WB characters fight in MultiVersus.

The first step to mastering a fighting game, platform fighter or not, is understanding what your character can do. In MultiVersus, all characters have the same basic moves that apply to each character. You have your basic attack, special, dodge and jump. However, each attack, both regular and special, can be modified depending on which direction you’re holding when you press the button or whether you just hit it while neutral. Sometimes this results in not attacking at all, but applying a buff or crafting a projectile. Run through every move before starting a match so you know what your character is going to do for each combination of direction and attack.

Some attacks, usually specials, can also be attack attacks. You know this when, when you press the button, a small circle appears near your character. If this happens, you can hold that attack to charge it up to make it stronger, but it will of course leave you open, so time it carefully.

Each character can jump and dodge, but with their own differences in height and recovery. You can jump twice before landing, as well as two aerial dodges. Jumping helps you recover from hitting a stage, and positions you around the stage. Dodging, both on the ground and in the air, makes you temporarily invulnerable to attacks, but to a very short window that leaves you open at the end. Also, too often you’ll dodge a blue meter below your character and make it worse, so don’t spam it.

Do not spam

Characters fight in Thymiscara in MultiVersus.

Your basic attack automatically transitions into a combo, which you can easily rely on as your main attack. This is okay for a short while, but MultiVersus uses an attack decay system that will eventually cause your attacks to do less damage if you use them over and over. If you overuse a move, the words “attack decay” will appear on your character. At this point, you’ll want to start using different moves to reset the decay so you can fight at full power.

Understanding Character Classes

Superman and the iron giant in the sky.

characters in MultiVersus each have different roles that give you a general idea of ​​how they play and what role they serve in combat. These classes are: Tank, Support, Powerhouses, and Assassins.

Tanks are the hardest to take out and are made to get close to an attack.

Support characters play a mix of attack and support for your teammate. How they help their teammate varies from character to character, so learn exactly what your support is doing to know what moves to do and when to give the best backup.

Bruisers are stronger versions of tanks, but also easier to take out. These are some of your Mario characters in MultiVersusin the sense that they are good everywhere, but not excellent at one thing.

Assassins are strikers with high damage and low health. You want to have a lot of control and understanding of your character’s movements to get quick hits and kills, but also to get out of danger.

Choose a main course and level up

A large group of DC and Warner Bros characters are together in MultiVersus.

Unlike a Smash Bros. title, MultiVersus has a progression system for each character. You all start at level 1, of course, and gradually increase them as you play more matches and earn XP. The starting list is quite large, and more characters will be coming, so you’ll want to find one to keep early on and level up as quickly as possible. As you level up, that character starts earning perks that improve them in various ways that are unique to them. They all fall into the attack, defense, or utility categories.

Unlocking all of your character’s perks will not only make them better, but will help you in the long run. Once a character reaches level nine, you unlock the option to train perks. What this does is that, for the price of gold, you learn a character to use an advantage that another character learns. But if you unlocked the perk on a character you already want to train on another character, you get a discount on how much gold it costs.

Work together and stack benefits

Shaggy, Superman, Tom & Jerry and Wonder Woman prepare to fight in MultiVersus.

One of the other main ways MultiVersus What sets it apart from any other Smash clone is the fact that it was first designed for 2-on-2 combat. Sure, you can play 1-v-1, but the primary mode is in team play, as it were. Returning to the character classes, you will want to diversify which two roles you and your partner play to complement each other. Support is great with any other class, but you really want to avoid being two of the same class.

Stacking benefits is also a unique feature for 2-v-2 games. Perk stacking gives both you and your partner a boost for every shared advantage you both have equipped. So, whenever possible, match your perks to gain an even greater advantage over your opponents.

Don’t be afraid to leave the stage

Batman is holding Shaggy.

This is a high level mechanic in Smash, but jumps off the stage to chase an opponent and nail them for an easier KO in multiversus, while still risky, it should not be feared. We already mentioned that you have two jumps and two dodges in the air, but you also have two up specials that also give you height. That alone gives each character a ton of aerial movement options that can keep you off the ground for a while. As if that wasn’t enough, you can also do wall jumps to reset your movement, and wall jumps have no limit. It’s still a risk-versus-reward move, especially if you snort a downstroke that sends your character to the brink, but you’ve got plenty of recovery options to experiment with playing this way.

Read the glossary

Finally, it may seem boring, but there’s a lot of mechanics in it MultiVersus. So many that it would not only be too much for the game to teach you all of them, but even in a guide like this. That’s where the glossary in the main menu comes in handy. This will give you a quick explanation of deeper systems like armor, charmed, disoriented, boiled and more. You’ll eventually internalize these, but this tool lets you pinpoint exactly what does what when you come across something new in a match or how best to use a character that can use some of these modifiers.

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