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10 Beginner Tips and Tricks for Yu-Gi-Oh! Cross Duel

Yu-Gi-Oh! Cross Duel gives you a whole new way to play the classic card game. With a unique dueling format, Cross Duel is a mobile Yu-Gi-Oh! game that pits four players against each other at once – or team up in a cooperative raid battle mode.



Cross Duel differentiates itself from the TCG and Master Duel by taking elements from both the regular card game and the Speed ​​Duel ruleset, then adding an original movement-based combat system. Corners have been reduced to just three stages. Spells and traps are greatly simplified. And monsters even lose attack and defense points after battles.

Related: Yu-Gi-Oh!: Best Water Attribute Support Cards

In other words, Cross Duel can take some getting used to for beginners and experienced players alike. But after playing a few rounds, you’ll see how the mix of standard and redesigned gameplay works to create an exciting and imaginative take on the 20-year-old TCG.


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10 Each turn has only three phases

Instead of the standard Yu-Gi-Oh!’s six-phase windings, Cross Duel uses a fast three-phase format. Each duel lasts up to eight turns, and turns are split into the Draw Phase, Main Phase, and Battle Phase. During each phase, the participants play cards simultaneously.

  • The
    Drawing phase
    involves each player drawing a single card from their deck. Certain effects allow a player to draw an extra card during this phase

  • The
    Main phase
    is when players decide where to place their Monster and Trap cards on the field. (Set Traps is automatically activated in Cross Duel.) This phase ends when all players are ready or when the time is up

  • The
    Battle Phase
    is when monsters advance towards your opponents or defend your life points from attack. Players can also use spell cards during the start of this phase

Turns in Cross Duel do not include Standby Phase, Main Phase 2, or End Phase. Likewise, the effects of cards that can normally be activated during these phases have been adapted to the new rules.

9 Monsters lose attack and defense points after battles

Unlike the TCG where attack and defense points are not tied to the ‘life of a monster’, Cross Duel lets players defeat stronger monsters in multiple battles. For example, if a 3,000-ATK Blue-Eyes White Dragon fights a 2,500-ATK Dark Magician, the Dark Magician is destroyed and the Blue Eyes’ attack is reduced to 500 for the next battle.

This change in attack and defense points makes it important to save your mightiest monsters at the right time. While you could try to get a monster with 2000 or more attack points on the field as quickly as possible, doing so can leave you vulnerable, especially if your opponents decide to team up to defeat your ace.

8 The opponent you fight depends on which lane you summon your monster in

In Cross Duel, selecting an opponent to target is as easy as placing your monsters in the correct zone. If you place a monster in the left zone, it will move towards the opponent to your left. Monsters in the correct zone go to the right, and those in the middle go straight across the field.

Defending your life points from attacks works the same way. For example, you can block an attack from a Monster to your right by placing a Monsters defense position on that side of your field.

Related: Yu-Gi-Oh: Best Normal Monster Support Cards

When the match is over, the goal is to have more life points than anyone else, so you don’t have to attack every player every turn. Knowing when to do it all on one opponent or play against everyone at once is the key to achieving victory in Cross Duel.

7 Monster movement depends on their combat position

Monsters only move around the field when they are in attack position. That said, turning one of your monsters into defensive position can help keep it on the field longer, meaning you can use it to damage an opponent’s monster or take out one of your own. call.

You canchange the battle position of your monsters during the main phase. However, you cannot change a monster’s position on the turn you summon it. Some card effects, such as the Block Attack spell card, can also change the battle position of monsters on the field.

6 Spell and Trap cards are simplified

Cross Duel puts an end to the various subcategories of spells and traps such as Quick Play Spells, Counter Traps, and Continuous Cards. Fall cards are now set during the main phase — with effects that activate automatically when the conditions on a particular card are met. And all spells are now only playable during the battle phase.

The downside of these changes is that you have less control over the timing of certain card effects. But it’s easy to see why this streamlined approach to Spell and Trap maps was chosen to complement Cross Duel’s faster gameplay. Since Trap cards activate on their own and there is a certain amount of time to use spell cards in your hand, very little time is spent waiting for players to activate (or not activate) card effects.

5 Duels start with a card in the middle that players are fighting over

At the start of each duel in competitive mode, a random card appears in the center of the field. If one of your Monsters reaches it first, the card is added to your hand. Getting this card gives you a significant advantage early in the duel, as it’s often an incredibly useful spell like Dark Hole – a card that destroys all monsters in a lane of your choice.

Depending on what your opponent summons on the first turn, it may be better to keep your Monsters away from the center lane at the start of the duel. By avoiding the instant skirmish in the middle of the field, you’ll have more monsters at full power for the aftermath.

4 You start each duel with your ace monster in hand

An Ace Monster is a card with great stats that you get in your hand at the start of every duel. Shortly after starting Cross Duel, you can choose between aces such as Dark Magician and Stardust Dragon. Each player only has one ace monster, so taking one off the field quickly puts you at a big disadvantage to your opponent.

Ace Monsters also have Special Skills and Master Skills that can quickly turn the duel in your favor. For example, when Ojama King is summoned, he prevents a player of your choice from placing monsters on the field for one turn.

3 You get life points by attacking opponents directly

Directly attacking opponents is more important than ever in Cross Duel. Unlike normal Yu-Gi-Oh!, players take no life point damage after their attack position Monsters battle. Instead, placing a monster in attack position is used to move that monster to your opponent’s side of the field. Once your monster reaches one of your opponents during the battle phase, they will launch a direct attack.

Related: Yu-Gi-Oh!: The Best Normal Monsters In The Game, Ranked

In addition to lowering your opponent’s life points, direct attacks increase your life points by an amount equal to the damage dealt by your attack. Since the winner of a duel is the player with the most life points, gaining lives is much more important in Cross Duel than in the standard TCG format.

2 The duel ends when a player’s life points reach zero

Although there are four players dueling at once in Cross Duel, it’s not quite a battle royale. You don’t have to be the last player standing to win. Duels end when one of the four players runs out of life points or when eight turns have passed since the start of the match.

If a player runs out of life when the battle phase is over, the game ends. This rule means that it is possible to win a duel by aiming to get one player to zero once you have a life point lead. Be careful not to make yourself vulnerable to other players while concentrating on finishing the duel.

1 You can select a partner duel list

Cross Duel lets you choose a Tag Partner from one of seven Yu-Gi-Oh! anime series – the original all the way to Sevens. Tag Partners, such as Yami Yugi and Seto Kaiba, can join you in Cross Duel’s two-on-two Tag Duel mode.

When you duel a Tag Partner, you increase the trust level with that particular character. Raising a character’s confidence level unlocks rewards. For example, if a partner’s confidence is high enough, you can equip that character with their signature deck for use in Tag Duels.

Next: Yu-Gi-Oh!: Cards That Are Better In The Anime Than The Real Game

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